Slipknots

Slipknots are unique zones of space where mass becomes incrementally less as you approach the singularity, which allows FTL travel. However FTL travel is possible only to the matching slipknot destinations, where the mass entering a singularity evens out relative to the origin once more. Navigating to a destination other than a linked slipknot would mean an infinite loss of mass and infinite acceleration, with no way of halting the process. The whole FTL travel process is comparable to using mass drives, where a ship accelerates to the midpoint of a journey and then decelerates to the end point. Except once inside a slipknot singularity mass is lost, FTL is established, and then mass is gained once more on the other side. Slipknot singularities (inside the slipknot) are strange and unusual places where the laws of physics are completely turned on its head.

The System’s unique Slipknots

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The Cosmos fields has a binary star system so the slipknots are located over the barycenter of the system between th two stars. The northerly slipknot is a one way slipknot to The Cradle system and the southerly slipknot connects both ways with Falcor systems southerly knot.

The Cradle has a dominating route to Falcor which is easier to travel than usual slipknots (+2 navigation). However, going in the opposite direction (Falcor to The Cradle) is difficult, as the mass singularity effect seems much more chaotic at Falcor’s end (-2 navigation)

The Falcor – Orsen – Cosmos slipknot is at the southern pole, while the Falcor – Cradle – Trio slipknot is located at the northern pole of the system. The Falcor -Trio slipstream is cyclical and is traversable only during the EM burst period familiar to Falcor system.

This means the “Falcor Run” is Cosmos – Falcor – Orsen, as trying to reach the northern slipknot may take days if not weeks through heavily patrolled territory.

The trick is the slipknots singularity pattern for navigating to the Orsen system is occult. It moves, seeming to randomly disappear and reappear. All this right at a time when regular sensors are offline due to Falcor’s star’s EM burst.

Navigators must predict the position of Orsen singularity’s next appearance and wait until the Em static ends, at which point they must maneuver quickly through the Slipknot to Orsen. This works both for and against anyone doing the falcor run -

1. a. They are under cover from sensors from the EM burst
2. b. but they don’t know where their destination Slipknot will appear until after the EM burst (the Slipknot changes position with the EM burst)
3. c. Falcor or Cradle patrol ships do not know either where the Orsen Slipknot will reappear. They can visually observe a system entry during an EM burst, but they cannot track them.
4. d. When the EM burst ends, all ships and patrols can detect one another AND also the new location of the Slipknot. The run ensues…

Use the space combat sheet. -. Navigation rolls (modifiers?) to account for starting position. There should be the possibility of a “clean run”, where excellent navigation allows optimum positioning with the Orsen Slipknot and a rapid escape. Perhaps depends on competing nav rolls. Check space combat rules. See The Falcor run

Slipknots

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